top of page

COLLECT, CONQUER, AND COMPETE!

How to Play
How to Play | 1 v 1
GAME SETUP AND TURN STRUCTURE
-
Shuffle your deck and draw seven cards.
-
Place up to three Creature Cards onto the battlefield.
-
Start your turn by drawing two cards.
PLAYING CARDS
-
Each turn, you may play up to three Effect Cards and one Crystal Card.
-
Crystal Cards unlock your creature’s special move. You may only unlock one creature’s special move per turn.
-
If your creature has a crystal symbol next to its LP (Life Points), a Crystal Card must be played each time you want to activate its special move.
-
If there is no crystal symbol, the Crystal Card remains on the battlefield next to the creature, keeping the special move activated.
-
You may have up to two Effect Cards per Creature on the battlefield.
ATTACKING
-
To end your turn, declare an attack on one of your opponent’s creatures.
-
Roll two six-sided dice:
-
Roll 5 or higher for a lesser attack to succeed.
-
Roll 8 or higher for a higher attack to succeed.
-
If your creature's special move is attack-based, you do not roll the dice.
-
If you successfully knock out an opponent’s creature, you earn five points.
-
WINNING THE GAME
-
The game continues until the first player reaches 50 points, at which point they are declared the winner.

How to Play | 3+ Players
GAME SETUP AND TURN STRUCTURE
-
Shuffle your deck and draw seven cards.
-
Place one Creature onto the battlefield.
-
Start your turn by drawing two cards.
PLAYING CARDS
-
Each turn, you may play up to three Effect Cards and one Crystal Card.
-
Crystal Cards unlock your creature’s special move. You may only unlock one creature’s special move per turn.
-
If your creature has a crystal symbol next to its LP (Life Points), a Crystal Card must be played each time you want to activate its special move.
-
If there is no crystal symbol, the Crystal Card remains on the battlefield next to the creature, keeping the special move activated.
-
You may have up to three Effect Cards per Creature on the battlefield.
ATTACKING
-
To end your turn, declare an attack on one of your opponent’s creatures.
-
Roll two six-sided dice:
-
Roll 5 or higher for a lesser attack to succeed.
-
Roll 8 or higher for a higher attack to succeed.
-
If your creature's special move is attack-based, you do not roll the dice.
-
If you successfully knock out an opponent’s creature, you earn five points.
-
WINNING THE GAME
-
The game continues until the first player reaches 50 points, at which point they are declared the winner.

Additional Rules
MEDALLIONS
-
During your turn, You can also choose to purchase Medallions, which are worth five points each.
-
To purchase a Medallion, sacrifice one creature and two Crystal Cards by sending them to the graveyard.
ADDITIONAL RULES
-
When a creature is knocked out, it is sent to the graveyard. Any Crystal Cards or Effect Cards attached to it are also sent to the graveyard.
-
If you roll double sixes, your creature's damage is doubled for that attack.
-
Counter Cards are a type of Effect Card that can be played at any time to counteract an opponent's move.
-
You may switch out a creature mid-battle, but only if you discard a Crystal Card to the graveyard as a cost.
-
When a creature is sent to the graveyard, you must immediately replace it with another creature from your hand, even if it is not your turn.
-
If you do not have a creature in your hand when your current creature is knocked out, reveal cards from the top of your deck face up until you find a creature. That creature must be played immediately onto the battlefield.
-
Synergy Cards can only be summoned by sacrificing the required creatures and one crystal card.
* These rules apply to both 1v1 and 3+ Players.
Recommended Scoreboard App: Lifetap Life Counter

bottom of page