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How to Play

How to Play | 1 v 1
GAME SETUP AND TURN STRUCTURE
  1. Shuffle your deck and draw seven cards.
  2. Place up to three Creature Cards onto the battlefield.
  3. Start your turn by drawing two cards.
PLAYING CARDS
  • Each turn, you may play up to three Effect Cards and one Crystal Card.
  • Crystal Cards unlock your creature’s special move. You may only unlock one creature’s special move per turn.
  • If your creature has a crystal symbol next to its LP (Life Points), a Crystal Card must be played each time you want to activate its special move.
  • If there is no crystal symbol, the Crystal Card remains on the battlefield next to the creature, keeping the special move activated.
  • You may have up to two Effect Cards per Creature on the battlefield.
ATTACKING
  • To end your turn, declare an attack on one of your opponent’s creatures.
  • Roll two six-sided dice:  
    • Roll 5 or higher for a lesser attack to succeed.
    • Roll 8 or higher for a higher attack to succeed.
    • If your creature's special move is attack-based, you do not roll the dice.
    • If you successfully knock out an opponent’s creature, you earn five points.
WINNING THE GAME
  • The game continues until the first player reaches 50 points, at which point they are declared the winner.
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How to Play | 3+ Players
GAME SETUP AND TURN STRUCTURE
  1. Shuffle your deck and draw seven cards.
  2. Place one Creature onto the battlefield.
  3. Start your turn by drawing two cards.
PLAYING CARDS
  • Each turn, you may play up to three Effect Cards and one Crystal Card.
  • Crystal Cards unlock your creature’s special move. You may only unlock one creature’s special move per turn.
  • If your creature has a crystal symbol next to its LP (Life Points), a Crystal Card must be played each time you want to activate its special move.
  • If there is no crystal symbol, the Crystal Card remains on the battlefield next to the creature, keeping the special move activated.
  • You may have up to three Effect Cards per Creature on the battlefield.
ATTACKING
  • To end your turn, declare an attack on one of your opponent’s creatures.
  • Roll two six-sided dice:  
    • Roll 5 or higher for a lesser attack to succeed.
    • Roll 8 or higher for a higher attack to succeed.
    • If your creature's special move is attack-based, you do not roll the dice.
    • If you successfully knock out an opponent’s creature, you earn five points.
WINNING THE GAME
  • The game continues until the first player reaches 50 points, at which point they are declared the winner.
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Additional Rules
MEDALLIONS
  • During your turn, You can also choose to purchase Medallions, which are worth five points each.
  • To purchase a Medallion, sacrifice one creature and two Crystal Cards by sending them to the graveyard.
ADDITIONAL RULES
  • When a creature is knocked out, it is sent to the graveyard. Any Crystal Cards or Effect Cards attached to it are also sent to the graveyard.
  • If you roll double sixes, your creature's damage is doubled for that attack.
  • Counter Cards are a type of Effect Card that can be played at any time to counteract an opponent's move.
  • You may switch out a creature mid-battle, but only if you discard a Crystal Card to the graveyard as a cost.
  • When a creature is sent to the graveyard, you must immediately replace it with another creature from your hand, even if it is not your turn.
  • If you do not have a creature in your hand when your current creature is knocked out, reveal cards from the top of your deck face up until you find a creature. That creature must be played immediately onto the battlefield.
  • Synergy Cards can only be summoned by sacrificing the required creatures and one crystal card.
* These rules apply to both 1v1 and 3+ Players.
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Recommended Scoreboard App: Lifetap Life Counter
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Question about the rules?

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